I'm Sivabalan, a game developer and technical artist with over seven years of experience in gaming and industrial training simulations. I possess a deep understanding of 3D rendering concepts and techniques and hands-on experience in shader programming using Shader Graph, HLSL, and GLSL languages. On this website, I will be sharing stuffs and activities related to game developement and shaders in Unity, Godot game engine, and Three.js.
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